FGCombo is a community project that takes the technology for the FGC to the next level.
I started developing FGCombo over 10 years ago, and recently I began full-time working on it. Even though I have a family to feed, I believe in this project enough that I want to do as much as possible before I run out of diaper money.
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Compared to similar organizations of 5-30 people, we have 1 dev grinding in his garage on with a few cans of expired Red Bull, and 1 designer who takes time away from his stressful job at a game company that overworks him. This is like a 1:9 match-up in real life. Despite this, we hope to deliver the same quality as e-sports grifters with big engineering teams.